![]() Most significantly it’s a puzzle-solving tool, each major puzzle area requiring you to shift planes in order to take advantage of different abilities and environmental features available in each realm. This device functions on several levels, and is just one indication of the expertise evident in the game’s design. For a start there’s the plane-shifting -Raziel's capacity to move between the material and spectral realms at will. The puzzles themselves are also extremely well constructed, if occasionally a little on the easy side, but there are more than enough variables to keep things interesting throughout. It’s commendable to see such robust storytelling in a game that’s essentially console-oriented. Each of the major characters with whom you interact appears to help and deceive you by turns, and there’s a refreshing lack of moral transparency at work. While the dialogue is absurdly overblown at times, on the whole it’s a compelling, intricate and well-paced yarn that actually keeps you guessing. Possibly the most surprising aspect of Soul Reaver 2 is the storyline. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |